For Educators
Revolutionize your classroom work
and enjoy extraordinary student engagement
Challenges educators can solve
Do you struggle to keep students motivated or integrate new technologies and methods into your classroom? No time to develop a new curriculum?
Maker’s Red Box is your ultimate teaching toolkit!
ENGAGE ON A NEW LEVEL
DEVELOP FUTURE-PROOF COMPTETENCES EASIER THAN EVER
MEET TEACHING GOALS
ENGAGE ON A NEW LEVEL
Connect with students on a new, deeper level
Become a trusted mentor and a facilitator of growth
Motivate children of all backgrounds and abilities
Deliver an immersive learning experience (in an age when capturing and keeping students’ attention is harder than ever)
DEVELOP FUTURE-PROOF COMPTETENCES EASIER THAN EVER
Less time for preparation, easy to get started
Complete story-based courses with ready-made lesson plans, guides, toolkits
Easy to adapt new technological and pedagogical methods
Increases confidence of teaching STEAM subjects, even for non-experts
Everything you need to succeed: comprehensive teacher guides, resources, community and support team
MEET TEACHING GOALS
Enjoy a flexible framework that aligns with educational standards
Help children from diverse backgrounds reach their full potentials
Focus on the children’s own development
Assess and present development with an online assessment tool
What is Maker’s Red Box?
Ready-to-use, story-based courses created to support teachers in
delivering engaging learning experiences that develop students’
future-proof competencies.
- A complex educational package for competence development
- Story based
- 4 different courses, each with a unique skill focus
- Grounded in maker pedagogy and project-based learning
- Content for 32 hours of STEAM activities per course
- For ages 11-17
- Online platform with all teaching materials, video tutorials, additional files
Supporting
Diverse Educational Needs
Skill development
Developing future proof digital competencies and soft skills, which are not possible or hard to develop in the traditional way
1
Catch up
Supporting disadvantaged students. Engaging children
with low motivation
Google.org/Foster homes
2
Talent management
Further development of selected learner groups
-Women in tech w/Huawei
3
Career planning
Providing guides, engagement for career planning by introducing future jobs
4
Comprehensive 21st century competence development
Join the movement that's redefining education through future-ready skills development.
As young people navigate future job markets and global challenges, they’ll need more than academic knowledge — creativity, collaboration, problem-solving, and strong social and technical skills.
That’s why our curriculum develops the key competencies students need to confidently face the challenges ahead and thrive in every area of life. – aligned with the recommendations of leading organizations such as the OECD (PISA), the World Economic Forum, and the European Digital Competence Framework (DigComp).
Find the right plan for your needs
Enjoy the full experience with all the teacher’s materials and ready-to-use kits or ask for other available plans in your country.
NUMBER OF TEACHER LICENCES
licence period
teacher materials
consumables for students
support
DIGITAL
3
yearly
online
not included
customer hotline
ESSENTIAL
3
yearly
online + basic teacher's material
not included
customer hotline
+ onboarding training in English
FULL EXPERIENCE
unlimited
lifetime
online + extended teacher's material
12 students
customer hotline + onboarding training + deployment training in English
What is in the full experience plan?
FOR EDUCATORS
Teacher's Box
- Teacher's Guide
- Peadagogical Guide
- Demonstratial Materials
- Classroom Activity Mterials
- Shopping List
FOR EDUCATORS
Online Platform
- Online Teacher's Guide
- Video Tutorials
- Block Teaching Version
- Assessment Tool
- Pedagogical Guide
- Content Repository
FOR STUDENTS
Student Kit
- Consumables
- (Cardboard hexagons, Grass mat, wires, sensors, LED lamps, etc.)
Digital Solution for Tracking Competence Development
Assessment tool
Students’ progress is finally visible and assessable
An easy-to-use online platform designed for teachers to:
- Track students’ competence development
- Motivate students through personalised feedback, helping them to choose a career path
- Assess and compare performance at institutional, grade, or group level
Designed for diverse needs
Discover limitless potential
Students solve real-world problems with 3D printing in six Reformed Church schools
The programme was launched by the Curriculum Development Team of the Reformed Church at six Reformed Church schools in Hungary with the aim of encouraging the adoption of maker pedagogy and to help students and teachers unlock its full potential – as well as their own. The result?
Hands-on learning, future-ready skills
Students explore global issues through science, storytelling, and digital making. The courses adapt to different teaching styles and learning environments, ensuring every child can learn, create, and collaborate in meaningful ways.
About maker pedagogy
An innovative learning approach that brings a new dimension to education - it teaches and inspires at the same time through hands-on, learning by doing, experience-based learning.
Maker pedagogy encourages students to become active participants in the learning process. By working on creative projects, they deepen their knowledge through personal experience while significantly developing their skills and competencies
This method
- Strengthens problem-solving skills
- Enhances collaboration and self-confidence
- Fosters responsibility and independent learning
Interested?
5 Key Principles

New roles for students and teachers
The teacher becomes a facilitator, the student a creator

Adventure at the heart
Experience-based learning embedded in storytelling

Creation at the heart
Creative, complex problem-solving and personal growth

Knowledge-building at the heart
Active, individual, research-driven learning

Technology at the heart
Using tools for self-expression and problem-solving
Where to apply it
IN SCHOOL ACTIVITY
Covering parts of the curriculum, compulsory for students and fits the school timetable
- 1,5 – 2 hour or longer lesson blocks
- Subject based or epochal/project days or 5 days long project weeks
AFTER SCHOOL ACTIVITY
Covering parts of the curriculum, facultative, mixed classes or age groups
- After school workshops for specific student groups organized in school
OUT OF SCHOOL ACTIVITY
Not related to school curriculum, optional
- Short activity or 5 days long camp
- Out of school workshops, summer camps, etc.