Ready-to-use story-based STEAM course materials for future-ready skill development
What is Maker’s Red Box?
Ready-to-use, story-based courses created to support teachers in
delivering engaging learning experiences that develop students’
future-proof competencies.
- A complex educational package for competence development
- Story based
- 4 different courses, each with a unique skill focus
- Grounded in maker pedagogy and project-based learning
- Content for 32 hours of STEAM activities per course
- For ages 11-17
- Online platform with all teaching materials, video tutorials, additional files
Loved by Educators
‘It was an exciting, hands-on experience that combined creativity and technical elements like micro:bits and 3D printing. The well-structured materials supported me throughout, and the children were highly engaged from start to finish.”
“What we really liked about Maker’s Red Box was that all we had to do was open the teacher’s guide and everything was laid out for us.”
“Innovative, focused on soft skill development and real-world readiness — not subject-based but child-centered, with gamification to the max.”
“One of the best methods for developing competencies.”
Choose the product suits you best
City of the Future
While building the City of the Future, participants join forces to find answers for the challenges of the future they will soon experience.
Global Warning
A research vessel sets off on an expedition around the world to understand global warming and how it affects climate.
Superheroes
Digital Storytelling
Participants create superheroes to express their feelings and experiences by using storytelling methods and maker technologies.
Green Engineers
The exceptional team of space engineers was formed to get to Mars and terraform the planet
City of the Future
the most collaborative fused with city design and sustainability
Story
Students come together to envision and construct their version of a future city. Acting as city board members, each takes responsibility for a specific area (e.g., housing, energy, healthcare, agriculture, entertainment). A mayor is elected to oversee coordination between different domains. The city model consists of hexagonal modules, each representing different urban functions. The course concludes with a city-opening ceremony, where students present their work.
Activities
- Planning the city layout.
- Choosing responsibilities and gaining expertise in urban topics.
- 3D design of buildings aligned with assigned responsibilities.
- Programming and constructing electronic solutions, such as city lighting and alarm systems.
- Coordinating with other responsibility areas to create a functional and sustainable city.
Skills in focus
collaboration, creativity, responsibility, entrepreneurship
Main technology used
3D design, coding
Global Warning
the most scientific, fused with sustainability
Story
A research vessel embarks on an expedition around the world to study the effects of global warming. Each crew member assumes a specific role and contributes to data collection, research, and problem-solving. By exploring global best practices in sustainability, students develop innovative solutions to environmental challenges to gain knowledge through exploring best practices in sustainability.
Activities
- Conducting science, data and role-based research, developing strategies to distinguish credible sources from misinformation.
- Presenting research to propose solutions for specific environmental challenges.
- Vector design and 3D design, printing relevant objects for sustainability challenges.
- Documenting and presenting environmental research findings.
- Building and coding measurement tools to assess environmental factors such as temperature, air quality, and pollution levels.
Skills in focus
sustainability, scientific approach, data management, complex problem-solving and critical thinking
Main technology used
vector design, coding, 3D printing
Superheroes
Digital Storytelling
the most of Arts
Story
Children imagine, design, and create their own superheroes, learning about values along the way. Through creative writing tasks, they develop a full character profile, including their strengths, weaknesses, and moral compass. The hero is then challenged with various tasks, culminating in a final board game where they work together as a team to defeat enemies.
Activities
- Create a personal superhero.
- Write/narrate the hero’s origin story, everyday life and missions.
- Design and craft a unique logo/symbol, as well as their hero and their enemy.
- Craft a story-box/lamp incorporating basic self-made electronics.
- Conclude with a community-building board game, reinforcing teamwork and problem solving.
Skills in focus
digital content creation, emotional intelligence, self- confidence, open mindedness and tolerance
Main technology used
vector design and laser cutting
Green Engineers
the most technical, fused with science fiction
Story
Astronauts are selected for a mission to recolonize Mars. They undergo training at a simulation center, where they are challenged to solve complex engineering problems under Mission Command. However, after a crash landing on Mars, they must design and build a Mars Rover to navigate to the safe base. The course involves a collaborative scavenger hunt where students apply engineering principles to overcome survival challenges.
Activities
- 2D design of landing pad and habitat unit with integrated electronics.
- 3D design, printing, coding, and testing of a water purification system capable of separating sewage water from clean water.
- Building and controlling a Mars Rover for exploration and survival.
Skills in focus
engineering, change management and prototyping, scientific enquiry, complex problem solving
Main technology used
3D design, 2D design, laser cutting, and coding
Designed for diverse needs
Discover limitless potential
Students solve real-world problems with 3D printing in six Reformed Church schools
The programme was launched by the Curriculum Development Team of the Reformed Church at six Reformed Church schools in Hungary with the aim of encouraging the adoption of maker pedagogy and to help students and teachers unlock its full potential – as well as their own. The result?
Hands-on learning, future-ready skills
Students explore global issues through science, storytelling, and digital making. The courses adapt to different teaching styles and learning environments, ensuring every child can learn, create, and collaborate in meaningful ways.
Find the right plan for your needs
Enjoy the full experience with all the teacher’s materials and ready-to-use kits or ask for available plans in your country.
NUMBER OF TEACHER LICENCES
licence period
teacher materials
consumables for students
support
DIGITAL
3
yearly
online
not included
customer hotline
ESSENTIAL
3
yearly
online + basic teacher's material
not included
customer hotline
+ onboarding training in English
FULL EXPERIENCE
unlimited
lifetime
online + extended teacher's material
12 students
customer hotline + onboarding training + deployment training in English
What is in the full experience plan
FOR EDUCATORS
Teacher's Box
- Teacher's Guide
- Peadagogical Guide
- Demonstratial Materials
- Classroom Activity Mterials
- Shopping List
FOR EDUCATORS
Online Platform
- Online Teacher's Guide
- Video Tutorials
- Block Teaching Version
- Assessment Tool
- Pedagogical Guide
- Content Repository
FOR STUDENTS
Student Kit
- Consumables
- (Cardboard hexagons, Grass mat, wires, sensors, LED lamps, etc.)
Digital Solution for Tracking Competence Development
Assessment tool
Students’ progress is finally visible and assessable
An easy-to-use online platform designed for teachers to:
- Track students’ competence development
- Motivate students through personalised feedback, helping them to choose a career path
- Assess and compare performance at institutional, grade, or group level
For educators
- Simplifies STEAM education delivery with ready-to-use materials.
- Reduces planning time through pre-made lesson plans.
- Increases confidence in teaching STEAM subjects, even for non-experts.
- Aligns with educational standards.
For institutions
- Improves student outcomes in STEAM education
- Strengthens the school’s innovative learning culture
- Enhances student engagement and performance in STEAM subjects.
- Provides a scalable, cost-effective STEAM solution for all grades.