Superheroes
Digital Storytelling

Where children become the heroes of their own stories.

What is the story of Superheroes – Digital Storytelling?

In this course, children bring their own superheroes to life – characters that reflect their inner worlds, desires, and emotions. These heroes become storytellers of the children themselves.

Using creative writing techniques and various digital tools, students don’t just design a character – they build an entire universe around them. They develop a full character profile, including strengths, weaknesses, and a moral compass.

The heroes’ stories are woven into a shared narrative, with each child facing personal challenges that allow them to explore their own emotions. The journey culminates in a final board game, where the heroes must join forces and work together to defeat a common enemy.

Activities

  • Create a personal superhero
  • Write/narrate the hero’s origin story, everyday life and missions
  • Design and craft a unique logo/symbol, as well as their hero and their enemy.
  • Craft a story-box/lamp incorporating basic self-made electronics.
  • Conclude with a community-building board game, reinforcing teamwork and problem solving

Main technologies used:

vector design + laser cutting

Skills Superheroes - Digital Storytelling Develops

Life and Workplace Competences

Collaboration
Creativity
Responsibility
Self-confidence, self-knowledge
Emotional competence
Entrepreneurship
Communication

Global Competence

Complex problem-solving 
and critical thinking
Open-mindedness 
and tolerance
Sustainability

Digital Literacy

Digital content creation
Scientific enquiry skills
Change management

Technical Skills

3D printing and design

optional

Laser cutting and vector graphics
Programming and robotics
Basic electronics and soldering
Manual skills (repairing and tinkering)

Data Literacy

Data and information management
AI Literacy

optional

Highlighted competencies

During the Superheroes course we aimed to develop the 4 main 20 skills highlighted above.

What’s inside the Teacher's Box?

The teacher’s box contains everything you need to deliver the course.

1

Teacher's Guide

3

Story Box Model 

5

Activity Tools 

(Typography puzzle, Question cards, Board game elements)

2

Lesson Plans ​

4

Demonstartional Materials

(Laser-cut characters, Speech bubbles)

+

Supply Starter Kit for 12 Students

Supply Starter kit

for 12 Students

The starter kit contains consumables for 12 children to use during the session. These materials need to be refilled for each course.

Technical Requirements

Machines and tools required for delivering the course

3D printer

4/12 students

micro:bits*

1/student

Soldering stations

4/12 students

Laser cutter

Laptops/PC

1/student

*Or any microcontroller with speaker, sound, light, heat sensors, radio function and accelerometer

Perfect solution for

Diverse Educational Needs

Perfect solution for Diverse Educational Needs / Goals

Skill development

Developing future proof digital competencies and soft skills, which are not possible or hard 
to develop in the traditional way

1

Differentiation

Supporting disadvantaged or special educational needs (SEN) students. Engaging children 
with low motivation 

2

Talent management

Further development of selected learner groups

3

Career planning

Career guidance through identifying and nurturing children’s outstanding skills, engagement for career planning by introducing future jobs.

4

See it in action

Unleash your inner superhero!

In the Superhero Storybox course, students embark on a creative inner journey where they invent their own hero: choosing its values, powers, and enemies. Through storytelling, digital design, and hands-on making, they bring their heroes to life in laser-cut lamps, 3D printed symbols, and interactive creations. In the final challenge, all superheroes must join forces in an epic board game battle-showing the true power of teamwork and imagination.

Superheroes

Back to school - And back to boredom?

Learning can be a lot of fun. Going to school – not so much. In fact, as kids grow into teenagers, it seems to become less and less fun: in a 2017 survey, Gallup found that while 74% of fifth-graders are engaged with school, just 32% of 11th-graders feel the same way. 
So how can we help kids get – and keep – out of the motivational rut?

Superheroes

Learning through play and making

Superheroes

Creativity, storytelling, technology

Superheroes
Superheroes

Case studies

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